This tactical shooting video game RSV2 is the ninth in the Rainbow Six series. It is a sequel to Tom Clancy's Rainbow Six: Vegas. March 18, 2008 marked the United States release for the Xbox and PS3 systems. It was then released in Europe on March 20, 2008, excluding Germany where the release was delayed. The windows version did not come out until April 15, 2008 and Japan finally got its hands on this hot game April 24, 2008.
Tom Clancy's Rainbow Six: Vegas 2 includes 10 new close-quarter maps, two new adversarial modes, a better rewards system, and an improved online matchmaking, (according to Ubisoft). In the experience point system (XP) the player gains XP with every kill and promotes players earning them new equipment. Players can receive bonuses through the A.C.E.S. combat system by reaching goals, killing opponents using various methods. This is much like to single-player co-op modes.
Settings:
This game begins in beautiful Pic des Pyréneés, France and then quickly advances five years forward to the year 2010 and takes to the lovely Las Vegas, located in the United States of America. Players arrive in Vegas the same day of Logan Keller's arrival to Las Vegas in Rainbow Six: Vegas. In Vegas, terrorists have taken control and driven panic in the public as well as throughout the local law enforcement, National Security, the North Atlantic Treaty Organization, Rainbow and even the local SWAT team. Further in the game players will be taken to various places such as Nevada and more.
Characters:
- Bishop
This character is the main protagonist. Players control Bishop throughout the games events. The appearance can vary according to the choices made by the player. Bishop is a high-ranking veteran of the Rainbow Organization is referred to as "Sir" throughout the game.
- Knight
Knight can accompany Bishop on missions when co-op is enabled. This players appearance can also vary depending on the player chooses for them work.
- Gabriel Nowak
Nowak is the main antagonist in the game. (This means the main bad guy people) He is a former Rainbow operative who was revealed as a mole in Rainbow Six: Vegas. He is definitely someone to watch out for.
- Logan Keller
Keller was the main protagonist in Rainbow Six: Vegas. His character is seen in the first level of the game. Keller has an alarming sense of Close Quarters Combat, and is able to analyze hostage situation realistically and can eliminate opposition accurately.
Rainbow Six: Vegas 2 has received many positive reviews from critics with the Xbox 360 receiving an 85% score based on 18 reviews on Game Rankings and a score of 84% based on 24 reviews on Metacritic. The main criticisms for this game have been that the game is quite similar to first and some issues on the framerate on the PS3 version.
Tuesday, May 5, 2009
Bloons Tower Defense 3 Game Review - A Game by Ninjakiwi
At last Ninjakiwi produces a tower defense game worth its category classification...Bloons Tower Defense 3 is what the first in the series should have been like!
Having been disappointed with the first game and impartial towards the second, the third deserves a lot of credit for coming out of the blocks with improved graphics, a great weapon variety and a solid choice of levels. Not to mention there has been a lot more effort put into each level's detail and design.
There are 8 levels to choose them, 4 of which are exclusive to Ninjakiwi. They are:
• Grass and sand track, • Chocolaty brown track • Plumbing and cog track • Bright snowy track • Party track shaped like the bloons monkey (This point down - Exclusive to Ninjakiwi) • Volcanic lava track • Circuit bored track • Finally a track that I couldn't quite decipher what it was meant to be.
The same difficulty options are kept, with hard difficulty involving balloons that move in two directions.
The defense tower collection not only sees some great new additions to its ranks but also every tower now has a second upgrade level. The new towers are:
Spike-o-pult - A large catapult that tosses spiked boulders across the screen bursting multiple balloons.
Monkey Beacon - A tower that increases the attack speed and range of any monkey towers in it's proximity and also offers even greater power on its second level upgrades.
Pineapple - An explosive pineapple bomb that blows up shortly after placement, a neat addition to the tracks spikes and monkey glue.
Top Secret Weapon - I won't spoil what this weapon is.
As you can see, Ninjakiwi has given the fans what they originally expected in the second tower defense game.
As previously mentioned each tower now has 2 upgrade options, so for example the boomerang monkey can now be upgraded into a ninja star throwing monkey that pops even more bloons and can even take out those annoying lead balloons. This is just one example of the cool 2nd level upgrades that await you in the game.
As for balloon variety, well this time around there's a sense that Ninjakiwi has put more effort into providing challenging bosses and powerful balloons. In the later levels be prepared to pop balloons 10 times over to break them down into their original form (red balloons). This can lead to the screen being overloaded with over 100 balloons at a time!
Also be prepared to pack the screen with as many powerful weapons as possible in order to survive the later level on rushes. You will find somewhere in Bloons Tower Defense 3 that you will have to go many levels without additional tower deployments to make the large leap in cash, in order to afford a super monkey or 2. This was the same as in the first and second game but this time round it's actually worth the wait...
Not only do you get the super monkey, but he can also be upgraded twice over giving him huge powers including shooting lasers from his eyes and a huge increase in attack radius. This gives the gamer much greater satisfaction when enduring many levels of make doing with what you already have and desperately deploying countless spikes across the roads to make up for your buckling tower defenses.
Number 3 gives you the sense of urgency needed in a tower defense game, where you feel the pressure of defending a track bursting at it seems. In the first and second game popping the balloons was just plain boring and left you deflated, but the third will make you work for your success and actually enjoy it.
Game Verdict
To sum Bloons Tower Defense 3 up, it is the ultimate free flash tower defense game and completely outshines the first and second game. If you haven't got much time to waste then skip the first 2 sorry excuses and move straight onto this cracker!
Playability: 10/10
Graphics: 7/10
Originality: 8/10
Game Detail: 7/10
Addictiveness: 8/10
Final Score: 80%
Having been disappointed with the first game and impartial towards the second, the third deserves a lot of credit for coming out of the blocks with improved graphics, a great weapon variety and a solid choice of levels. Not to mention there has been a lot more effort put into each level's detail and design.
There are 8 levels to choose them, 4 of which are exclusive to Ninjakiwi. They are:
• Grass and sand track, • Chocolaty brown track • Plumbing and cog track • Bright snowy track • Party track shaped like the bloons monkey (This point down - Exclusive to Ninjakiwi) • Volcanic lava track • Circuit bored track • Finally a track that I couldn't quite decipher what it was meant to be.
The same difficulty options are kept, with hard difficulty involving balloons that move in two directions.
The defense tower collection not only sees some great new additions to its ranks but also every tower now has a second upgrade level. The new towers are:
Spike-o-pult - A large catapult that tosses spiked boulders across the screen bursting multiple balloons.
Monkey Beacon - A tower that increases the attack speed and range of any monkey towers in it's proximity and also offers even greater power on its second level upgrades.
Pineapple - An explosive pineapple bomb that blows up shortly after placement, a neat addition to the tracks spikes and monkey glue.
Top Secret Weapon - I won't spoil what this weapon is.
As you can see, Ninjakiwi has given the fans what they originally expected in the second tower defense game.
As previously mentioned each tower now has 2 upgrade options, so for example the boomerang monkey can now be upgraded into a ninja star throwing monkey that pops even more bloons and can even take out those annoying lead balloons. This is just one example of the cool 2nd level upgrades that await you in the game.
As for balloon variety, well this time around there's a sense that Ninjakiwi has put more effort into providing challenging bosses and powerful balloons. In the later levels be prepared to pop balloons 10 times over to break them down into their original form (red balloons). This can lead to the screen being overloaded with over 100 balloons at a time!
Also be prepared to pack the screen with as many powerful weapons as possible in order to survive the later level on rushes. You will find somewhere in Bloons Tower Defense 3 that you will have to go many levels without additional tower deployments to make the large leap in cash, in order to afford a super monkey or 2. This was the same as in the first and second game but this time round it's actually worth the wait...
Not only do you get the super monkey, but he can also be upgraded twice over giving him huge powers including shooting lasers from his eyes and a huge increase in attack radius. This gives the gamer much greater satisfaction when enduring many levels of make doing with what you already have and desperately deploying countless spikes across the roads to make up for your buckling tower defenses.
Number 3 gives you the sense of urgency needed in a tower defense game, where you feel the pressure of defending a track bursting at it seems. In the first and second game popping the balloons was just plain boring and left you deflated, but the third will make you work for your success and actually enjoy it.
Game Verdict
To sum Bloons Tower Defense 3 up, it is the ultimate free flash tower defense game and completely outshines the first and second game. If you haven't got much time to waste then skip the first 2 sorry excuses and move straight onto this cracker!
Playability: 10/10
Graphics: 7/10
Originality: 8/10
Game Detail: 7/10
Addictiveness: 8/10
Final Score: 80%
Wii Bowling Game
Wii Bowling is a bowling game from the publisher Crave Entertainment. It belongs to the genre of sports and allows four players to join the game at the same time provides quick play to all bowling enthusiasts! There are pre-made bowlers in this game, which need to be selected to start a game so you do not have to waste time in choosing the players gender, hairstyle, body type, and clothing from an existing palette. The previous versions of this game required the gamer to select facial expressions that ranged from frustrated to bored, dull to glum. However, Wii Bowling now provides you with pre-made players that you only have to choose to start playing. Though not all gamers, especially younger ones, like this change and prefer to design their players.
Wii Bowling revolves around three game competitions and if you win two or more games you are declared the winner. The player participating earns money with winning which helps to earn you reputation and gear that enhances the bowler's attributes including stamina, arm strength and accuracy. These attributes help the player to make quality shots and earn points easily. The critics have said that the game is more entertaining if played with a group of friends. Overall, apart from the control scheme, this version does not live up to the expectations and has the least enjoyable action when compared to other versions of the game. Being a simulation game, its objective is to incorporate important factors and detailed variables that help to make a good roll. However, the Wii controls are not calibrated well and they make it almost impossible to get a precise shot.
This flaw creates many errors and even those gamers with a steady hand may not get a good roll. It is still manageable to bowl a consistent game but because of the inaccuracy you will fail in getting a good roll often. If the gamer is looking to score above 200 then a few bad rolls will ruin the game and your chances to score more points. The overall graphics of the game are not very pleasing except for the part when the pins crash, the cut scene has amazing graphics and is a pleasure to watch, although it gets repetitive after a while. Another minor flaw is the music given to the game, it's not very impressive and it does nothing to enhance the bowling game experience. This version is expensive and costs about forty dollars.The makers of the Wii Bowling game attempt to make the graphics look like professional bowling but it simply makes the game even more boring.
Wii Bowling revolves around three game competitions and if you win two or more games you are declared the winner. The player participating earns money with winning which helps to earn you reputation and gear that enhances the bowler's attributes including stamina, arm strength and accuracy. These attributes help the player to make quality shots and earn points easily. The critics have said that the game is more entertaining if played with a group of friends. Overall, apart from the control scheme, this version does not live up to the expectations and has the least enjoyable action when compared to other versions of the game. Being a simulation game, its objective is to incorporate important factors and detailed variables that help to make a good roll. However, the Wii controls are not calibrated well and they make it almost impossible to get a precise shot.
This flaw creates many errors and even those gamers with a steady hand may not get a good roll. It is still manageable to bowl a consistent game but because of the inaccuracy you will fail in getting a good roll often. If the gamer is looking to score above 200 then a few bad rolls will ruin the game and your chances to score more points. The overall graphics of the game are not very pleasing except for the part when the pins crash, the cut scene has amazing graphics and is a pleasure to watch, although it gets repetitive after a while. Another minor flaw is the music given to the game, it's not very impressive and it does nothing to enhance the bowling game experience. This version is expensive and costs about forty dollars.The makers of the Wii Bowling game attempt to make the graphics look like professional bowling but it simply makes the game even more boring.
Bloons Tower Defense 2 Game Review - A Game by Ninjakiwi
After the first Bloons Tower Defense turned out a little flat and boring I was hoping that the second would be a marked improvement. The second game offers some additional features that help entertain you for a little longer...but is there enough to class it as a successful sequel?
Well there is one additional tower in the 2nd game, the monkey boomerang tower and this does not offer anything in the way of real innovation. It provides the player with a little more offense to use in balloon bursting but I thought this game was rather rushed out...having expected 3-4 new tower defense mechanisms of real creativity. Instead we were given 2 other small features, road spikes and monkey glue making this game feel more like a patch than anything else.
The road spikes are a temporary defense weapon that you lay down anywhere along the track to pop balloons that escape the tower defenses. Each set has the ability to pop 10 balloons. This can come in quite handy as a backup when your main defense fails to take care of all the balloons. It can actually prove a life saver.
The monkey glue is also a temporary deployment and can slow 20 balloons down acting in a similar fashion to the ice tower. Both the road spikes and monkey glue can only last until the end of the round.
Bloons Tower Defense 2 also features difficulty options: easy, medium and hard. So there is more of a challenge to the 2nd addition. If you're competent at tower defense games you may want to move straight on to hard difficulty.
Even though there are several difficulty settings I can't help but also notice the clear lack of level variety. There are only 3 levels, each difficulty has one level tied to it which means you once again soon tire of the same landscapes and dull tracks. This coupled with the clear lack of diversity in towers means that you will be loosing interest in Bloons Tower Defense 2 almost as fast as you did the first game.
The hard difficulty setting means that you have to contend with balloons coming at you from 2 routes instead of 1, which does provide somewhat of a refreshed challenge...but falls well short of making up for the other obvious flaws in the game.
Game Verdict
Having recommended number 2 over the original, I would still advise you to spend more of your energy and time on the third in the series which far outweighs the first and second put together.
Playability: 10/10
Graphics: 5/10
Originality: 5/10
Game Detail: 4/10
Addictiveness: 5/10
Final Score: 58%
Well there is one additional tower in the 2nd game, the monkey boomerang tower and this does not offer anything in the way of real innovation. It provides the player with a little more offense to use in balloon bursting but I thought this game was rather rushed out...having expected 3-4 new tower defense mechanisms of real creativity. Instead we were given 2 other small features, road spikes and monkey glue making this game feel more like a patch than anything else.
The road spikes are a temporary defense weapon that you lay down anywhere along the track to pop balloons that escape the tower defenses. Each set has the ability to pop 10 balloons. This can come in quite handy as a backup when your main defense fails to take care of all the balloons. It can actually prove a life saver.
The monkey glue is also a temporary deployment and can slow 20 balloons down acting in a similar fashion to the ice tower. Both the road spikes and monkey glue can only last until the end of the round.
Bloons Tower Defense 2 also features difficulty options: easy, medium and hard. So there is more of a challenge to the 2nd addition. If you're competent at tower defense games you may want to move straight on to hard difficulty.
Even though there are several difficulty settings I can't help but also notice the clear lack of level variety. There are only 3 levels, each difficulty has one level tied to it which means you once again soon tire of the same landscapes and dull tracks. This coupled with the clear lack of diversity in towers means that you will be loosing interest in Bloons Tower Defense 2 almost as fast as you did the first game.
The hard difficulty setting means that you have to contend with balloons coming at you from 2 routes instead of 1, which does provide somewhat of a refreshed challenge...but falls well short of making up for the other obvious flaws in the game.
Game Verdict
Having recommended number 2 over the original, I would still advise you to spend more of your energy and time on the third in the series which far outweighs the first and second put together.
Playability: 10/10
Graphics: 5/10
Originality: 5/10
Game Detail: 4/10
Addictiveness: 5/10
Final Score: 58%
Mass Effect Game Review
Developed by BioWare for Xbox 360 and Microsoft Windows, Mass Effect is an action role-playing game. The Xbox 360 edition was released worldwide in November 2007. The PC edition was published by Electronic Arts, and released on May 28, 2008. Mass Effect's player takes the role of an elite human soldier named Commander Shepard, out to explore the Galaxy on a starship, the SSV Normandy, in the year 2183.
Although not necessary to understand the main plot line, the episodes that BioWare plans to release episodic content online to fill in the story between each game, in addition to two sequels to complete the trilogy. The first of these downloadable content packages was released on March 10, 2008 for the Xbox 360, and July 29, 2008 for the PC.
Within the game universe, the physics phenomenon called mass effect, newly discovered for humans is one that has properties like other physics forces such as gravity and electromagnetism. In real life, it's what physicists are calling "dark energy" as an explanation for the accelerating expansion of the universe, a notion that contradicts the previous stance that the universe's expansion should be slowing down from gravity.
Like real-life creatures (such as electric eels and sharks) who can sense and manipulate electromagnetism in strange ways, some creatures have evolved to sense and manipulate mass effect. Trained manipulation of Mass Effect, or Biotics, are abilities available to humans through prosthetics, explains Hudson.
Themes:
Exploring themes like space colonization, intolerance, vigilantism, and artificial intelligence, Mass Effect's story lights in the space opera genre. Mass Effect's story has drawn comparisons to both Fred Saberhagen's Berserker novels and Battlestar Galactica, as well as to Frederick Pohl's Gateway novels, all in common with man vs machine elements. Project director at BioWare, Casey Hudson notes that influences for the game included Aliens, Runner, Star Wars, and Wrath of Khan.
The player enacts the role and customizes veteran soldier Commander Shepard. His appearance changes, too, depending on the armor and weaponry used, and players can not only adjust Shepard's gender and appearance, they can also influence the dialogue throughout the game by choosing a back story or side missions for the character.
Along with Commander Shepard, two other characters can be chosen by the player to follow and contribute to dialogue and battles who, as characters are not created by the player, and are partially under his control. Each of the six characters met in the game will join the fight and have their own reasons for helping, and a detailed back-story. Two are human, the remaining four being aliens.
Amongst the six character classes, the game gives each class several talents, and as each talent is applied, the character will gain stats for extra health and stamina, or have new abilities unlocked (like using the Shotgun talent unlocks the Carnage ability that lets the character fire a focused explosive blast from that Shotgun), or unlocks other abilities. While the characters might have talents related to their background, unique talents owned by each class carry the same name as its respective class.
Cherish Lytle is Owner of Research2You
Need Articles, Ebooks, Content, Internet Research or Admin Support?
Although not necessary to understand the main plot line, the episodes that BioWare plans to release episodic content online to fill in the story between each game, in addition to two sequels to complete the trilogy. The first of these downloadable content packages was released on March 10, 2008 for the Xbox 360, and July 29, 2008 for the PC.
Within the game universe, the physics phenomenon called mass effect, newly discovered for humans is one that has properties like other physics forces such as gravity and electromagnetism. In real life, it's what physicists are calling "dark energy" as an explanation for the accelerating expansion of the universe, a notion that contradicts the previous stance that the universe's expansion should be slowing down from gravity.
Like real-life creatures (such as electric eels and sharks) who can sense and manipulate electromagnetism in strange ways, some creatures have evolved to sense and manipulate mass effect. Trained manipulation of Mass Effect, or Biotics, are abilities available to humans through prosthetics, explains Hudson.
Themes:
Exploring themes like space colonization, intolerance, vigilantism, and artificial intelligence, Mass Effect's story lights in the space opera genre. Mass Effect's story has drawn comparisons to both Fred Saberhagen's Berserker novels and Battlestar Galactica, as well as to Frederick Pohl's Gateway novels, all in common with man vs machine elements. Project director at BioWare, Casey Hudson notes that influences for the game included Aliens, Runner, Star Wars, and Wrath of Khan.
The player enacts the role and customizes veteran soldier Commander Shepard. His appearance changes, too, depending on the armor and weaponry used, and players can not only adjust Shepard's gender and appearance, they can also influence the dialogue throughout the game by choosing a back story or side missions for the character.
Along with Commander Shepard, two other characters can be chosen by the player to follow and contribute to dialogue and battles who, as characters are not created by the player, and are partially under his control. Each of the six characters met in the game will join the fight and have their own reasons for helping, and a detailed back-story. Two are human, the remaining four being aliens.
Amongst the six character classes, the game gives each class several talents, and as each talent is applied, the character will gain stats for extra health and stamina, or have new abilities unlocked (like using the Shotgun talent unlocks the Carnage ability that lets the character fire a focused explosive blast from that Shotgun), or unlocks other abilities. While the characters might have talents related to their background, unique talents owned by each class carry the same name as its respective class.
Cherish Lytle is Owner of Research2You
Need Articles, Ebooks, Content, Internet Research or Admin Support?
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