Metal Gear Solid 4
Score: 6.0
System: PS3
Genre: Action, Stealth movie Publisher: Konami Developer: Kojima Productions Release Date: 6/12/08 Length: 25 hours Difficulty: 5
Pros - Creative and varied sections including stealth, on-rails shooting, and hand-to-hand combat - Outstanding graphics, sound and production values - All movies and codec can be skipped
Cons - Almost half of the disc (can't even call it a game anymore) involves sitting and watching movies and codec conversations - Repetitive gameplay isn't challenging - Several minute installation sections riddled throughout the game
Before I start, I find it necessary to mention that I love stealth games. There is such a great sense of satisfaction in sneaking up behind a large force and taking them down individually while the rest of the company is oblivious to your existence. I really loved the first Metal Gear Solid, which was a landmark title on the PS1. The Splinter Cell series has expounded on the stealth series in its own vision and is probably the most direct comparison to the Meta Gear Solid series. Alright let's get onto the review.
The Patriots are a conspiracy theory junkies' wet dream for a group that controls private armies, which wage war to support weapons building corporations. Liquid is attempting to destroy the Patriots to create chaos throughout the world. Premature aging renders Solid Snake terminally ill as he hunts down and attempts to stop his nemesis, Liquid Snake, one last time.
The million dollar real question is whether there is any gameplay on the disc. About one-half of the game's 25 hours is spent watching movies and listening to codec. John Carmack, main programmer for many famous id games, summed it up best when he said, "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." If games are intended to involve interaction with controllers, then why aren't we allowed to use them for such prolonged sections? The answer? Hideo Kojima really likes movies. He should be making them for Hollywood to be seen in theaters rather than working on interactive media.
His stories are just too self-involved and detailed. He wastes time discussing people's relationships, who's married whom, and how they've dealt with cancer. You start to wonder if you are watching "The Young and the Restless" or playing a game. There are far too many details and dialogue to explain a plot that really isn't really that complex. While the story is somewhat interesting, humorous and attempts to pull at your emotional cords, it is just too self-involved. Get over yourself, Kojima!
His work would serve the movie audience better. Unfortunately, he has found a way to mind control a sizeable section of gamers to buy his games continually just to sit on their rears and watch movies. The CIA and FBI really should look into how he has been able to accomplish it. I think the irony is that his conspiracy theory stories are true. He's slowly gaining control over everyone through subliminal messages in his movies. We need someone to take him down pronto!
Many movie sections are like watching the end of a football game. "Just 2 more minutes and I'll take out the trash, honey!" slowly and inevitably turns into 30 minutes, 1 hour, etc. It's so ridiculous that the game's makers know it and indulge in it. One character actually asks you to put the controller down while he gives his speech. They have the audacity to show they know they aren't making a game anymore. Why do people live with this tripe?!? In exchange for pre-release review copies to larger sites, even Konami acknowledged the problematic cutscene lengths by demanding pre-reviews not mention these problems.
Thankfully you can skip all movie sections and cut straight to the action. You will miss the story, but after watching all the movies I can't recommend it to anyone who values their time. The only commendable movies are at the end of the five main stages.
What about the little action left for gamers? The actual sections involving gameplay aren't half bad. Surprisingly, there is plenty of variety with stealth, on-rails shooting sections, and updated hand-to-hand combat. There are cool weapons to customize and trade. The OctoCamo and Metal Gear MKII remote drone provide alternate ways to get through some tedious stealth sections.
The main problem is that there isn't enough gameplay and it isn't very different from previous games in the series. You can play the game as a first-person shooter, but there are already too many of those types of games. The stealth aspects to the game haven't changed much since the first MGS. The hand-to-hand combat is new but not very different from many other games already available. Even if you skip the movies, you get a sub-par game.
This final entry in the series also introduces the psyche and stress meters. I applaud new innovations, but I just didn't fully understand these features. The stress meter seems to increase when you aren't in good cover or in combat. Snake is supposed to be more mistake-prone with a high stress meter, but I never saw a difference. A lower psyche level is supposed to be a problem, but it never affected gameplay. Perhaps these meters are needed on higher difficulties. I was able to get through the game without paying them any heed by taking advantage of the game's simple AI and patterns.
Solid Snake needs more moves to deal with such advanced enemies. As noted, the most comparable game to Metal Gear is Splinter Cell. Each new addition to the Splinter Cell series adds new movements to Sam's repertoire. He can climb on poles hang upside down and break an enemy's neck. He can hang from a railing below an enemy and pull him down to his death. He swims underwater, cuts a whole in ice, and pulls enemies down. He whistles to attract a guard's attention, then dispatches of the guards one by one. What happens when Sam sees an enemy's shadow in a tent? He cuts a hole with his knife, sneaks up behind him and takes him down.
Snake may be an old dog, but he's learned a few new tricks for his final bow. He has some new close-quarters combat moves to throw, kill and knock out guards. Snake can also hold a guard hostage and search him for items (no anal probes thankfully). There is a wide array of weapons available along with several ways to customize them. It's just puzzling why more hasn't been implemented over the past decade.
While these new moves are appreciated, gamers expect more advances over a decade within a series. Why can't Snake use his environment better? Why aren't we enthralled by a wider variety of ways to dispatch enemies? Why aren't there more than 4-5 types of basic enemies (excluding bosses)? Why hasn't Kojima done this? He's spending all his time on his absurd movies and plot twists is the answer. This is a game. Add new ways to interact rather than watching everything cool happen during the movies. I'd like to perform some of the amazing action during those cutscenes. The more action I saw that I couldn't affect, the more frustrated I became.
The game is set over five main stages. The movies start you off in a battle-torn war zone in the Middle East. You are in the middle of some large combat zones where multiple forces are fighting each other. If you are patient, you can take advantage of each side's ensuing weaknesses. The setting is refreshing compared to the typical one-man army Solid Snake against a squadron of guards and vision cones, which the series has become known for. The combat environment isn't unique though, since it has been replicated many times since the inaugural Half-Life.
The second stage is set in the typical South American jungle we've all seen countless times. We get it. Producers liked Rambo 2. Please get past the hiding in jungles motif. The middle and later sections of the game provides some welcome variety in the gameplay. Various sections of the game make it clear that Kojima and his team have a ton of talent. If they only spent it filling games with more gameplay sections rather than the mundane movies, the world would be a better place.
No action game would be complete without boss battles. Snake will vanquish numerous bosses that are all unique, varied and set in cool environments. None of them will challenge you much though. The main problem is you will spend a good portion of your time manipulating your inventory and weapons in the middle of combat rather than actually fighting. It actually fits with the theme of the game. The game wants to take you away from any interaction as much as possible. Even the actual interactive sections involve many portions that are not interactive.
Of course, this is the PS3, so you must endure a several minute installation section before the game even loads. But wait there's more. Act now and we'll throw in several more multi-minute installation sections before each stage. Unfortunately, there's no money back guarantee on this one. It all comes to a slow and hopefully final conclusion with an even more overt slap in the face. The game ends with a ninety-minute movie to conclude the series. Ok, you like your characters and story. We get it.
It's not that I don't like a good compelling story. I just think it could have been executed better with voice-overs that allow simultaneous gameplay, such as in Bioshock or Splinter Cell. Games should always strive to include as much interaction as possible. Only take us away from playing for a few minutes and make it worth it. I'm not against a game including a short intense movie after every few levels to "reward" you for getting past a tense and difficult section. If the excellent movies at the end of each major level would have been the only non-gameplay sections in the game, the final product would be much better.
The graphics during gameplay and the movies are gorgeous. The only issue is an overt use of browns and grays. I know that Solid Snake is gray now, but does the world need to be also?
The music is both moving during dramatic sequences and energetic during action sequences. Things that should go boom, go boom loud with satisfying bass. Surround sound is executed very well to envelop you in the frenetic war zone and cautious, tense stealth sections. The very realistic bullet twings remind me of the beginning of Saving Private Ryan. Yes, they are that good.
Its become clear that larger sites praise Metal Gear Solid and other hyped games because their reviews are bought out by the publisher's large advertising budgets. "Give us a perfect score review or we'll take our ads away!" We know we aren't alone in recognizing these problems. Well, PoweredUpGamers isn't a biased site. Our review may differ from other sites, but we don't work from their positively-skewed scale that rarely dip below a 7. If we don't enjoy a game, it gets a low score despite the hype.
Showing posts with label Arcade Games. Show all posts
Showing posts with label Arcade Games. Show all posts
Tuesday, May 5, 2009
Grand Theft Auto IV Review - Severely Overrated Game Suffers From Extremely Repetitive Missions
Grand Theft Auto IV
Score: 7.0
Systems: Xbox 360, PS3, PC
Genre: Action Length: 30 hours Difficulty: 6 Publisher: Take Two Developer: Take Two
Pros - It's the best GTA game - Liberty City is very detailed and creative - Lots of Multiplayer mission types
Cons - It's still a GTA game: Watch cut scene, drive from point A to point B, shoot somebody. Wash, rinse, repeat for 30 hours - Frame rates and graphics look like PS2.5 - Has an interesting world, yet there are no interesting things to do in it
The mega review sites undeservedly dish out hype and praise like clockwork to the GTAs, Halos, Final Fantasies, and Metal Gears of the world. No game encompasses such a ridiculous amount of hype as GTA does. GTA3 was an admittedly a revolutionary game for its time because it started a whole new genre: the sandbox game. It should be praised for originality and pushing videogames to new places. However, the GTA formula and actual gameplay have always been average at best.
Where do we begin? Let's take a minute to review what the mainstream media has to say about GTA4. Currently GTA4 is being hailed as literally the BEST game of all time. The game has a ridiculous 99% score on Gamerankings.com. Every single review without fail has praised the game as the Holy Grail of gaming. WOW! Can I start my own site to get another viewpoint from the hype driven, marketing based payola that is the norm in the videogame media?
The mega sites are all posting 10 page reviews that go on ad nauseum about the spectacle and grandeur of GTA4. Yet within those pages of PR fluff, there is very little concrete information about why GTA is the most fun game of all time, why GTA gameplay is anything more than average, why the game deservers a frickin' 10 out of 10.
Most of the large sites comment continually about how wonderful the cut scenes are. I think cut scenes can be a nice reward for finishing a larger portion of a game. Once these movies start becoming a significant portion of the game, then I may as well watch a movie (are you listening Metal Gear Solid?). In my opinion, games are a unique form of entertainment because they allow people to interact with a world and do things that are not feasible in reality. Watching cut scenes, regardless of their quality, tends to bore me to tears because it takes me away from having fun doing things in this great city that they've meticulously built.
The mega sites also write reviews the size of War and Peace filled with the nebulous, meaningless dribble about how the game makes you feel or little cute details in the world. Yes the world is a highly rich, detailed, and interesting place: plenty of people walking around with funny comments and actions, tons of variety in car models, good physics engine, and plenty of things to do other, such as bowling, buying clothes and going to a strip club (gotta be controversial to sell the game, right?). The main problem is that the gameplay is just not that fun inside this world. How does any of this matter if the game isn't actually fun to play?
The first 3 hours of the game is literally half cut scenes, and half chauffeuring people back and forth through the city. Woohoo, I can see now why this is the best game of all time. They should have called this "Driving Miss Daisy Theft Auto IV". The missions do get better and more interesting, but the game basically always revolves around talking to someone, getting a job (some kind of hit), and driving to go kill somebody.
There is so much peripheral SIMS like crap in the game such as bowling, dating, buying clothes, surfing the web that sound cool in theory but are not fun to do in a videogame. It really seems the developers focused on adding more meaningless content that no one wanted in the first place as opposed to making the game's core gameplay more enjoyable and varied (I supposed it adds to the bullet points they can put on the back of the box). If these types of things are fun, they have been done much better in other games devoted to the genre. Why play a game of bowling when you could get a bowling game instead?
I think that open world gameplay tends to be a flawed style of gameplay. It sounds cool in theory to allow people to do anything they want and see how the world reacts to your actions. It was fun when GTAIII introduced the style on the PS2. The genre has just failed to innovate to keep things fresh. What you end up with is trying to do all things for all gamers - a jack-of-all-trades, but master of none type of philosophy.
The open world also compromises graphics and makes gameplay repetitive and uninteresting. Other open world games, such as Assassins creed and Spiderman 3, are also great examples of the general flaws of this gameplay type. These games tend to have interesting worlds but ruin the experience with uninteresting and monotonous missions and side tasks. Repeating the same 4-5 types of tasks on enemies and environments that look different for 30 hours fails to keep me interested.
There have been many updates to the GTA system that allow it to move into the 21st century: map navigation and GPS voice allow you to get your next mission MUCH easier, aiming controls and fighting allow for easier lock-on and switching between targets, and improved controls.
Crackdown is a good example of an open world game, which is fun.. Its over the top action, mega explosions, fun platforming, smooth and polished graphics, and silly sense of humor make Crackdown a fun open world game to play. The upcoming game Prototype also looks to be a solid open world game because you get to do some amazing, over the top things in the open world. Again what you do in the game's world is the key, not the actual world and its appearance.
To be fair, the GTA game does try to provide you with a lot for your gaming dollar. The campaign is lengthy 30 hours (about 6 hours of cut scenes and 6 hours of driving between missions), and there are endless side missions (bowling, dating, clothes shopping, etc.)
The newly introduced multiplayer is robust as well with 12 different modes. Some of the modes are pretty cool, such as cops and robbers (one team runs from the other team chasing trying to catch them), GTA race (race while shooting at each other), and some co-op modes for 2-4 players. Due to the game's large following, there are plenty of people on-line to play with. Unfortunately, the technical problems that mar the single player portion of the game, such as poor frame rates, become even worse online. The game feels too sluggish to be any fun long-term online.Also, there is no online menu, so you have to quit a game, go back to the single-player mode and then re-enter the new multiplayer mode you want (all with the obligatory load times mentioned above).
If you are comparing GTA to previous iterations in the series, then it looks great. However, this game pales in comparison to the standards set by this generation's Gears of War, Crackdown and Ratchet and Clank. The textures, jagged edges, and rough look make this look like your average 3rd party multi-port game. The frame rate also suffers (appears to run from 20-30fps), which makes the game feel sluggish and the controls are not as responsive as needed. The load times are absolutely ridiculous in length (10-15 seconds each) and quantity (before each cut scene and the beginning of each mission). It is not uncommon that the game freezes up during these load times and you have to reboot the system.
I understand that the Liberty City world is a large and very detailed world, and its tough to make a sandbox game look like Gears of War or Drakes Fortune. However, Crackdown was a sandbox game and it managed to have great textures, frame rate and controls, so it appears Take 2 decided to focus on other aspects of the game and allow the graphics to suffer. GTA4 is a nice looking GTA game but an average looking game at best.
In summary, GTA4 is the best GTA game so far. However the gameplay itself continues to be the weakest link in the overall package. We here are PoweredUpGamers believe that gameplay rules the day every time, and no amount of hype is going to change that. If you liked former GTA games and don't mind that the actual gameplay hasn't changed much, then you will like this game. If you compare this game to other alternatives on any system, then you will probably find that the game pales in comparison to the games competing for your time and money.
Score: 7.0
Systems: Xbox 360, PS3, PC
Genre: Action Length: 30 hours Difficulty: 6 Publisher: Take Two Developer: Take Two
Pros - It's the best GTA game - Liberty City is very detailed and creative - Lots of Multiplayer mission types
Cons - It's still a GTA game: Watch cut scene, drive from point A to point B, shoot somebody. Wash, rinse, repeat for 30 hours - Frame rates and graphics look like PS2.5 - Has an interesting world, yet there are no interesting things to do in it
The mega review sites undeservedly dish out hype and praise like clockwork to the GTAs, Halos, Final Fantasies, and Metal Gears of the world. No game encompasses such a ridiculous amount of hype as GTA does. GTA3 was an admittedly a revolutionary game for its time because it started a whole new genre: the sandbox game. It should be praised for originality and pushing videogames to new places. However, the GTA formula and actual gameplay have always been average at best.
Where do we begin? Let's take a minute to review what the mainstream media has to say about GTA4. Currently GTA4 is being hailed as literally the BEST game of all time. The game has a ridiculous 99% score on Gamerankings.com. Every single review without fail has praised the game as the Holy Grail of gaming. WOW! Can I start my own site to get another viewpoint from the hype driven, marketing based payola that is the norm in the videogame media?
The mega sites are all posting 10 page reviews that go on ad nauseum about the spectacle and grandeur of GTA4. Yet within those pages of PR fluff, there is very little concrete information about why GTA is the most fun game of all time, why GTA gameplay is anything more than average, why the game deservers a frickin' 10 out of 10.
Most of the large sites comment continually about how wonderful the cut scenes are. I think cut scenes can be a nice reward for finishing a larger portion of a game. Once these movies start becoming a significant portion of the game, then I may as well watch a movie (are you listening Metal Gear Solid?). In my opinion, games are a unique form of entertainment because they allow people to interact with a world and do things that are not feasible in reality. Watching cut scenes, regardless of their quality, tends to bore me to tears because it takes me away from having fun doing things in this great city that they've meticulously built.
The mega sites also write reviews the size of War and Peace filled with the nebulous, meaningless dribble about how the game makes you feel or little cute details in the world. Yes the world is a highly rich, detailed, and interesting place: plenty of people walking around with funny comments and actions, tons of variety in car models, good physics engine, and plenty of things to do other, such as bowling, buying clothes and going to a strip club (gotta be controversial to sell the game, right?). The main problem is that the gameplay is just not that fun inside this world. How does any of this matter if the game isn't actually fun to play?
The first 3 hours of the game is literally half cut scenes, and half chauffeuring people back and forth through the city. Woohoo, I can see now why this is the best game of all time. They should have called this "Driving Miss Daisy Theft Auto IV". The missions do get better and more interesting, but the game basically always revolves around talking to someone, getting a job (some kind of hit), and driving to go kill somebody.
There is so much peripheral SIMS like crap in the game such as bowling, dating, buying clothes, surfing the web that sound cool in theory but are not fun to do in a videogame. It really seems the developers focused on adding more meaningless content that no one wanted in the first place as opposed to making the game's core gameplay more enjoyable and varied (I supposed it adds to the bullet points they can put on the back of the box). If these types of things are fun, they have been done much better in other games devoted to the genre. Why play a game of bowling when you could get a bowling game instead?
I think that open world gameplay tends to be a flawed style of gameplay. It sounds cool in theory to allow people to do anything they want and see how the world reacts to your actions. It was fun when GTAIII introduced the style on the PS2. The genre has just failed to innovate to keep things fresh. What you end up with is trying to do all things for all gamers - a jack-of-all-trades, but master of none type of philosophy.
The open world also compromises graphics and makes gameplay repetitive and uninteresting. Other open world games, such as Assassins creed and Spiderman 3, are also great examples of the general flaws of this gameplay type. These games tend to have interesting worlds but ruin the experience with uninteresting and monotonous missions and side tasks. Repeating the same 4-5 types of tasks on enemies and environments that look different for 30 hours fails to keep me interested.
There have been many updates to the GTA system that allow it to move into the 21st century: map navigation and GPS voice allow you to get your next mission MUCH easier, aiming controls and fighting allow for easier lock-on and switching between targets, and improved controls.
Crackdown is a good example of an open world game, which is fun.. Its over the top action, mega explosions, fun platforming, smooth and polished graphics, and silly sense of humor make Crackdown a fun open world game to play. The upcoming game Prototype also looks to be a solid open world game because you get to do some amazing, over the top things in the open world. Again what you do in the game's world is the key, not the actual world and its appearance.
To be fair, the GTA game does try to provide you with a lot for your gaming dollar. The campaign is lengthy 30 hours (about 6 hours of cut scenes and 6 hours of driving between missions), and there are endless side missions (bowling, dating, clothes shopping, etc.)
The newly introduced multiplayer is robust as well with 12 different modes. Some of the modes are pretty cool, such as cops and robbers (one team runs from the other team chasing trying to catch them), GTA race (race while shooting at each other), and some co-op modes for 2-4 players. Due to the game's large following, there are plenty of people on-line to play with. Unfortunately, the technical problems that mar the single player portion of the game, such as poor frame rates, become even worse online. The game feels too sluggish to be any fun long-term online.Also, there is no online menu, so you have to quit a game, go back to the single-player mode and then re-enter the new multiplayer mode you want (all with the obligatory load times mentioned above).
If you are comparing GTA to previous iterations in the series, then it looks great. However, this game pales in comparison to the standards set by this generation's Gears of War, Crackdown and Ratchet and Clank. The textures, jagged edges, and rough look make this look like your average 3rd party multi-port game. The frame rate also suffers (appears to run from 20-30fps), which makes the game feel sluggish and the controls are not as responsive as needed. The load times are absolutely ridiculous in length (10-15 seconds each) and quantity (before each cut scene and the beginning of each mission). It is not uncommon that the game freezes up during these load times and you have to reboot the system.
I understand that the Liberty City world is a large and very detailed world, and its tough to make a sandbox game look like Gears of War or Drakes Fortune. However, Crackdown was a sandbox game and it managed to have great textures, frame rate and controls, so it appears Take 2 decided to focus on other aspects of the game and allow the graphics to suffer. GTA4 is a nice looking GTA game but an average looking game at best.
In summary, GTA4 is the best GTA game so far. However the gameplay itself continues to be the weakest link in the overall package. We here are PoweredUpGamers believe that gameplay rules the day every time, and no amount of hype is going to change that. If you liked former GTA games and don't mind that the actual gameplay hasn't changed much, then you will like this game. If you compare this game to other alternatives on any system, then you will probably find that the game pales in comparison to the games competing for your time and money.
Gears of War 2 - XBOX 360
Welcome back the Locust Horde. Only yourself and your crack team of elite fighters (Delta Squad) can stop the locusts horde from ending the lives of all the humans on the planet. This time its not as simple as blasting your way through the game. What is evident in this game is it based around tactics, tactics and more tactics. The introduction of a new 'cover system' means you can employ the services of the enemy as a a shield. The graphics have improved from the Gears of War 1 opener and appear to be both more detailed and deeper in color.
The game offers both single and multi-player options. The solo mission is larger, harder and the weapons are more severe and destructive from the previous edition. Epic would be a word that comes to mind and this is not just a reference to the developer. The plot twists in this game keeping it both entertaining and interesting and should keep you coming back for more. One thing that does seem to have improved is the graphical glitches. Most games seem to slip at some point or another but this seems to be very rare on GofW2
The multi-player Horde mode is a welcome addition and extremely entertaining. You and four others can fight off wave after wave of Locusts and see who can survive till the end. This mode allows the gamer to take charge of any of the human fighters plus any of the locusts. It may take the more advanced of gamers out there a number of long sittings to get to the end, but there is no doubt it will have been well worth it.
The game offers both single and multi-player options. The solo mission is larger, harder and the weapons are more severe and destructive from the previous edition. Epic would be a word that comes to mind and this is not just a reference to the developer. The plot twists in this game keeping it both entertaining and interesting and should keep you coming back for more. One thing that does seem to have improved is the graphical glitches. Most games seem to slip at some point or another but this seems to be very rare on GofW2
The multi-player Horde mode is a welcome addition and extremely entertaining. You and four others can fight off wave after wave of Locusts and see who can survive till the end. This mode allows the gamer to take charge of any of the human fighters plus any of the locusts. It may take the more advanced of gamers out there a number of long sittings to get to the end, but there is no doubt it will have been well worth it.
Be Rich - And Let Your Real Estate Empire Thrive!
Strategy real estate-themed games become extremely popular lately, and after the huge success of the Build-a-lot series we are presenting a new game of this type - Be Rich. While offering mostly similar game play, it introduces some new twists that make your game experience a bit different.
Do you prefer a lightning-fast career or thoughtful development? It's all here!
Be Rich offers you not much of a story. You just found you real estate company and start developing it in one of the two modes - Career or Sandbox. In Career mode you complete level after level and develop your corporation, while in Sandbox you just have a large area and a number of rather challenging goals to achieve as well as a number of tools to use in your game and no time limit, so you can make it your own way.
But if you choose to make a career, you select your assistant out of three highly qualified real estate professionals and step to the first level. Each level represents a town with your company branch and certain objectives to complete. You have some cash and construction wagons, and possibly some real estate properties. There are also some parameters like Town Appearance or Population. Your objectives may be related to any of these, for instance, earning certain amount of money or rental income, building a certain number of specific houses or getting the town population to a certain level.
Your choice of means to use is rather wide. You can construct houses, upgrade them (which increases not only the rental income, but also the number of tenants), sell and buy them, and repair them if necessary. You can also construct buildings like shops or workshops to create additional revenue stream or eliminate some frequent problems. Each town may also offer its own issues like fixing a bridge or creating a stadium and running some matches there. You can also decorate your town with trees, fountains and other beautiful additions, which also add to your revenue and town appearance.
There is also one feature that makes the game a bit more complicated, but at the same time more interesting - the roads. You can't build something away from a road, as the constructors may not be able to get there, so you always have to think where you put our buildings and about communication and objects location a lot.
Between the levels you can see you company's Headquarters and purchase improvements for it using your points earned for completing level objectives early. These upgrades give you some advantages, like faster construction or more tenants to houses, which is very useful sometimes.
So, if you enjoy strategy games, Be Rich is a nice variant to try - and test your managing skills!
Do you prefer a lightning-fast career or thoughtful development? It's all here!
Be Rich offers you not much of a story. You just found you real estate company and start developing it in one of the two modes - Career or Sandbox. In Career mode you complete level after level and develop your corporation, while in Sandbox you just have a large area and a number of rather challenging goals to achieve as well as a number of tools to use in your game and no time limit, so you can make it your own way.
But if you choose to make a career, you select your assistant out of three highly qualified real estate professionals and step to the first level. Each level represents a town with your company branch and certain objectives to complete. You have some cash and construction wagons, and possibly some real estate properties. There are also some parameters like Town Appearance or Population. Your objectives may be related to any of these, for instance, earning certain amount of money or rental income, building a certain number of specific houses or getting the town population to a certain level.
Your choice of means to use is rather wide. You can construct houses, upgrade them (which increases not only the rental income, but also the number of tenants), sell and buy them, and repair them if necessary. You can also construct buildings like shops or workshops to create additional revenue stream or eliminate some frequent problems. Each town may also offer its own issues like fixing a bridge or creating a stadium and running some matches there. You can also decorate your town with trees, fountains and other beautiful additions, which also add to your revenue and town appearance.
There is also one feature that makes the game a bit more complicated, but at the same time more interesting - the roads. You can't build something away from a road, as the constructors may not be able to get there, so you always have to think where you put our buildings and about communication and objects location a lot.
Between the levels you can see you company's Headquarters and purchase improvements for it using your points earned for completing level objectives early. These upgrades give you some advantages, like faster construction or more tenants to houses, which is very useful sometimes.
So, if you enjoy strategy games, Be Rich is a nice variant to try - and test your managing skills!
Star Wars - The Old Republic (PC)
No, it's not another KotOR, which I'm semi-disappointed about, but it is a new Star Wars MMORPG. This game is actually set 300 years after Knights of the Old Republic, but does feature some familiar faces. You'll be able to fight on both sides in this game, as you were able to in KotOR.
So here's the thing. Why now? Why didn't they announce this game way back when they released KotOR II. It was actually in demand then, now the Star Wars hype has died down again, with the exception of The Force Unleashed, which was kind of a let down, to me at least. Yes, it took a different look at Star Wars, and let you be a complete bad ass, but I'm not really into that sort of thing. I want to be a Jedi, I want to fight Darth Vader, or whoever else has control of the Empire, and most of all I want it to be challenging, yet beatable. Is that too much to ask?
I doubt this game will even feature and Emperor, but hopefully I'll be pleasantly surprised. They also better not make this a subscription based game, because there's no way I'm even buying it then. I have better games that don't even cost money. Or I'll pick up a $10 one off Steam. Maybe BioWare will give this game all they have, or maybe they'll piss it away like some other games which I won't mention. Now I'm going to have to go play some KotOR in anticipation.
So here's the thing. Why now? Why didn't they announce this game way back when they released KotOR II. It was actually in demand then, now the Star Wars hype has died down again, with the exception of The Force Unleashed, which was kind of a let down, to me at least. Yes, it took a different look at Star Wars, and let you be a complete bad ass, but I'm not really into that sort of thing. I want to be a Jedi, I want to fight Darth Vader, or whoever else has control of the Empire, and most of all I want it to be challenging, yet beatable. Is that too much to ask?
I doubt this game will even feature and Emperor, but hopefully I'll be pleasantly surprised. They also better not make this a subscription based game, because there's no way I'm even buying it then. I have better games that don't even cost money. Or I'll pick up a $10 one off Steam. Maybe BioWare will give this game all they have, or maybe they'll piss it away like some other games which I won't mention. Now I'm going to have to go play some KotOR in anticipation.
Warhammer 40,000 - Dawn of War 2 (Insight) (PC)
Why our citizen Relic-aholic is so blessed that Dawn of War II has just appeared should be apparent to anyone with a feel even accidentally abreast the beating of PC gaming. Not alone is this the latest and greatest action straight from the makers of Company of Heroes, but it's a swell one that has approved to advance things in a hardly altered direction.
It promises old-school charms with all-new tweaks - admitting able and carrying are two absolutely altered races, just like Space Marines and Tyranids.
One of the above departures for Dawn of War II's single player attack lies in the absolute angle the adventure is told through. The artifice for Dawn of War II is focused appealing alone on the Space Marines, to the admeasurement that there are no added playable factions in the single player.
A above acumen for this is that it seems Relic has approved to analyze what affectionate of belief can be told aural the RTS genre; war and political struggles are appealing , but is it accessible for added claimed dramas to become an acute allotment of the story? Relic thinks so and has advised the absolute single player about the idea.
The a lot of accessible way that the developer has done this is by ascent aback a lot of Dawn of War's scope. The 40K cosmos may be one of Amaranthine war, but at the amount of that is a affluent fiction that Relic has broke into by eliminating the abstraction of body queues and countless, faceless soldiers. Your armament are no best innumerable and anonymous; individuals matter.
The absolute artifice for Dawn of War II isn't annihilation wholly remarkable, it has to be said. The adventure starts on the abroad planet Calderis, training arena for the celebrated Blood Ravens chapter, which is getting assaulted by barbarian hordes of Orks. Astime goes on new enemies are alien and you yield the action to new planets, but at its amount it's still just the aforementioned Amaranthine war that's consistently kept the 40K cosmos active inches from extinction.
It promises old-school charms with all-new tweaks - admitting able and carrying are two absolutely altered races, just like Space Marines and Tyranids.
One of the above departures for Dawn of War II's single player attack lies in the absolute angle the adventure is told through. The artifice for Dawn of War II is focused appealing alone on the Space Marines, to the admeasurement that there are no added playable factions in the single player.
A above acumen for this is that it seems Relic has approved to analyze what affectionate of belief can be told aural the RTS genre; war and political struggles are appealing , but is it accessible for added claimed dramas to become an acute allotment of the story? Relic thinks so and has advised the absolute single player about the idea.
The a lot of accessible way that the developer has done this is by ascent aback a lot of Dawn of War's scope. The 40K cosmos may be one of Amaranthine war, but at the amount of that is a affluent fiction that Relic has broke into by eliminating the abstraction of body queues and countless, faceless soldiers. Your armament are no best innumerable and anonymous; individuals matter.
The absolute artifice for Dawn of War II isn't annihilation wholly remarkable, it has to be said. The adventure starts on the abroad planet Calderis, training arena for the celebrated Blood Ravens chapter, which is getting assaulted by barbarian hordes of Orks. Astime goes on new enemies are alien and you yield the action to new planets, but at its amount it's still just the aforementioned Amaranthine war that's consistently kept the 40K cosmos active inches from extinction.
Halo Wars
If you are a fan of real time strategy, then Halo Wars is the right game for you. Halo Wars is based in the Halo universe that is based in earlier times. You get to live the events that happened prior to the first Halo game. Serina is your help in guiding the various units of the game which you are familiar with. There are also technologies throughout the battlefield that allow your Commanders to utilize their powers and assist you in battle.
Game Play Specifics
The campaign mode allows you to live the story in which your UNSC Warship, the Spirit of Fire and all of its troops first meet up with the Covenant, your alien enemies that are on a mission to exterminate humans. You can take control over Covenant units when playing multiplayer and lead your Grunts, Elites, Ghosts, as well as Scarabs to defeat human foes on the battlefield.
Ensemble Studios did a great job at creating this groundbreaking Xbox 360 real time strategy game with intuitive game play through a interface that plays almost effortlessly. This creates a control scheme which can be mastered to demolish your enemies and power through games with strategically planned game play. This large scale combat system lets you truly feel like a commander of an army. This is true for both sides, being UNSC troops or Covenant forces. Build up your army and become the superior force to obliterate your foes. This offers a tactical system that is unmatched by any other real time strategy game on Xbox 360. By using combinations of leaders and units to control, you can custom tailor your playing style to match realistic war simulations.
The Bottom Line for Halo Wars
This is a unique and interesting take on one of the greatest PC to Console games transformations. You could really create your story of how the events prior to the original Halo game occurred. This gives you an idea as to why you love playing Halo alone and with your friends online, as well as insight through where this concept originates. This is a great buy for anyone that enjoys real time strategy game play or just plain war games with their friends. Whatever your take, this is a must have for your Xbox 360 console.
Game Play Specifics
The campaign mode allows you to live the story in which your UNSC Warship, the Spirit of Fire and all of its troops first meet up with the Covenant, your alien enemies that are on a mission to exterminate humans. You can take control over Covenant units when playing multiplayer and lead your Grunts, Elites, Ghosts, as well as Scarabs to defeat human foes on the battlefield.
Ensemble Studios did a great job at creating this groundbreaking Xbox 360 real time strategy game with intuitive game play through a interface that plays almost effortlessly. This creates a control scheme which can be mastered to demolish your enemies and power through games with strategically planned game play. This large scale combat system lets you truly feel like a commander of an army. This is true for both sides, being UNSC troops or Covenant forces. Build up your army and become the superior force to obliterate your foes. This offers a tactical system that is unmatched by any other real time strategy game on Xbox 360. By using combinations of leaders and units to control, you can custom tailor your playing style to match realistic war simulations.
The Bottom Line for Halo Wars
This is a unique and interesting take on one of the greatest PC to Console games transformations. You could really create your story of how the events prior to the original Halo game occurred. This gives you an idea as to why you love playing Halo alone and with your friends online, as well as insight through where this concept originates. This is a great buy for anyone that enjoys real time strategy game play or just plain war games with their friends. Whatever your take, this is a must have for your Xbox 360 console.
Rock Band 2 Review - Harmonix's Guitar Hero Has Evolved Into Xbox 360, PS2, PlayStation 3 Versions
For many, the only thing better than Guitar Hero is the new release of Wii Rock Band 2. If you want to be a part of the new concept in gaming, then tapping into this console can help you to enjoy even more of your gaming experience. This particular game is known as the best playing option and Rock Band upgrade in Wii history, with several more features and abilities than past Wii music games.
History of Wii Rock Band 2
Rock Band 2 was originally released by Harmonix, a company that provides digital games linked to music. When building this game, they began with the launch of "Guitar Hero". This allowed players to add in some basic tunes while playing a guitar in the console. This particular concept developed into the Rock Band game, where standalone software was given for the guitar or drums, as well as an entire bundle that allowed players to sing and play their choice of instrument. Since this game was developed by an outside company, it is available for Wii as well as Nintendo, PlayStation and Xbox. However, the advantage with the Wii platform is due to ability to move into motion with the music.
How Wii Rock Band 2 Relates to Others
The Wii Rock Band 2 was expected to be released in December, 2008, as one top option for the Christmas season. However, with this were some delays in some of the music, which had to be released in 2009. With the main game that was released, instant positive feedback made this game one of the best games of the year. Because of the additional 84 songs, free music downloads and compatibility with other players, and the highlight of enjoying listening to music while participating in taking center stage with the game.
Along with this, is the benefit of Rock Band 2 being available with different consoles. The release also includes the PlayStation 3 version, Xbox 360 version and the PS2 version. The only difference noted with these are that more songs are available to download than in the Wii version. Because the game was tried in these areas first, it is also providing more playing options. With these, are software attributes that ranges from standalone versions of $49 to bundles that are at $189, as well as sales and discounts from wholesale stores.
Whether you a professional or an amateur, you can be a part of the rocking music through the Wii Rock Band 2 console. Let the music begin to flow out of you. This particular musical platform is one that provides even novice musicians everywhere with a chance to star in the spotlights and to experience the full band beats. This latest version 2 has received rave reviews about the unique concept of playing music, and as a console, is also being rated as one of the best experiences in gaming.
History of Wii Rock Band 2
Rock Band 2 was originally released by Harmonix, a company that provides digital games linked to music. When building this game, they began with the launch of "Guitar Hero". This allowed players to add in some basic tunes while playing a guitar in the console. This particular concept developed into the Rock Band game, where standalone software was given for the guitar or drums, as well as an entire bundle that allowed players to sing and play their choice of instrument. Since this game was developed by an outside company, it is available for Wii as well as Nintendo, PlayStation and Xbox. However, the advantage with the Wii platform is due to ability to move into motion with the music.
How Wii Rock Band 2 Relates to Others
The Wii Rock Band 2 was expected to be released in December, 2008, as one top option for the Christmas season. However, with this were some delays in some of the music, which had to be released in 2009. With the main game that was released, instant positive feedback made this game one of the best games of the year. Because of the additional 84 songs, free music downloads and compatibility with other players, and the highlight of enjoying listening to music while participating in taking center stage with the game.
Along with this, is the benefit of Rock Band 2 being available with different consoles. The release also includes the PlayStation 3 version, Xbox 360 version and the PS2 version. The only difference noted with these are that more songs are available to download than in the Wii version. Because the game was tried in these areas first, it is also providing more playing options. With these, are software attributes that ranges from standalone versions of $49 to bundles that are at $189, as well as sales and discounts from wholesale stores.
Whether you a professional or an amateur, you can be a part of the rocking music through the Wii Rock Band 2 console. Let the music begin to flow out of you. This particular musical platform is one that provides even novice musicians everywhere with a chance to star in the spotlights and to experience the full band beats. This latest version 2 has received rave reviews about the unique concept of playing music, and as a console, is also being rated as one of the best experiences in gaming.
Cabela's Big Game Hunter PS2 - Does it Measure Up to Expectation?
Cabela's Big Game Hunter is the first hunting game in the current high-end consoles. The game gives the player the freedom to do what they like as a hunter. For serious players, who would imitate hunters, those who would use decoys, scents and scopes to do the traditional stalk, the game will let you do just that.
But if you just want to explore the land by riding an ATV or snowmobile and shoot animals as you see them, you can do that as well. This freedom certainly adds realism to an outdoor setting experience. The game can be played in three difficulty settings. The easy setting will let you spot animals from afar by marking them with a red dot.
The medium setting removes the red dot but the animal's AI is still the same. The hard setting increases the animal's AI a few notches, which requires you to consider the wind's direction and type of approach in shooting animals. The graphics and sound is fairly good. Different types of environments and animals are re-created sufficiently. The hunting regions follow its appearance according to the season of the year.
If it's winter season, snow can be seen covering the ground and trees and if it's spring, growing grasses can be seen on the ground and on the hillside. In general, Cabela's Big Game Hunter for Playstation 2 will only captivate few gamers around the world. It can satisfy hunting game lovers and those who are really into real life hunting sport.
But if you just want to explore the land by riding an ATV or snowmobile and shoot animals as you see them, you can do that as well. This freedom certainly adds realism to an outdoor setting experience. The game can be played in three difficulty settings. The easy setting will let you spot animals from afar by marking them with a red dot.
The medium setting removes the red dot but the animal's AI is still the same. The hard setting increases the animal's AI a few notches, which requires you to consider the wind's direction and type of approach in shooting animals. The graphics and sound is fairly good. Different types of environments and animals are re-created sufficiently. The hunting regions follow its appearance according to the season of the year.
If it's winter season, snow can be seen covering the ground and trees and if it's spring, growing grasses can be seen on the ground and on the hillside. In general, Cabela's Big Game Hunter for Playstation 2 will only captivate few gamers around the world. It can satisfy hunting game lovers and those who are really into real life hunting sport.
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